Articles

20 Years of Gaming Everywhere

Jul 31 09

Twenty years ago today Nintendo released the gamer from the tethers of cords and cables. No longer the exclusive province of the living room, den, or bedroom, the Game Boy freed the avid Nintendo player to enjoy his (or her) favorites in the backseat of the family car, at the bus stop, or on the perimeter of the playground—far removed from the athletic contests of the more vigorous.

Or something like that.

Though it seemed like nothing of the sort back in 1989, this humble little handheld device would be the lynchpin of Nintendo’s continued success and set the tack for the direction it would take in the future. Its tenure would not be without missteps and doldrums but the Game Boy could arguably be the most important game system Nintendo ever released.

I don’t intend to speak for everyone. Nor do I intend to provide a comprehensive history of the Game Boy and its contemporaries. I only intend to provide my own personal experiences with this handheld system.

Most of the gaming sites—big and small—have already covered the Game Boy’s twentieth back in April. That’s when the Game Boy made its first tentative step into the world in Japan. We Americans didn’t get ours until July of 1989. Though I have no concrete recollection, I assume that I must have received my own Game Boy that fall as a birthday gift. The timing makes sense. My parents were not inclined to purchase expensive electronics for me in the middle of the summer and 2 months, plus the lead time from being a loyal Nintendo Power subscriber would have given me plenty of time to wheedle and plead.

At the time the competition to the Game Boy was not seen as any home console, but those irritating little LCD devices. I never saw a real Game & Watch which apparently were actually kind of fun. The ones I was familiar with were typically licensed trash that mostly involved moving something from side to side as obstacles “moved” toward the bottom of the screen. They were shrill, repetitive, and not much fun. Yet those were just the things parents at the time thought of when they thought of handheld games—if they thought of them at all. Considerably pleading was required.

So one autumn day as I celebrated my tenth birthday I opened a present to find the neon blue wireframe box I so desperately wanted. Carefully removing its contents from the styrofoam—yes, they used styrofoam back then—tray I beheld the Game Boy in all its blocky grayness. It really never was much to look at.

I tell you what did impress me though: the headphones. I’d never seen earbuds before. They were so sleek, so cool. Every Walkman I’d ever owned before came with a pair of clunky padded earmuffs bound together with wire. These were tiny.

I thought this was the coolest thing ever.

Even more impressive still to me was the little plastic case the game carts came in at the time. Over the years, these neat little dust covers have fallen to the wayside. When I first opened my Game Boy, I thought it was hot shit. It still looks pretty nifty to me today.

My plan for this retrospective is to devote a number of posts to particular high points in my history with the Game Boy. I want to spend more words than I care to tack on to this remembrance on each individual game, so I’ll be splitting them into single game posts.

Next time: In Soviet Russia, blocks stack you.

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Let me show you them!

Jul 27 09

Lately I went and got myself a real tough Mankey on my back. Thanks to the Talking Time forum and a recent push to chip away at my pile of shame I started my journey through Sinnoh in Pokémon Pearl afresh. Now I’m irrevocably hooked like I haven’t been since the Gold and Silver generation.

I’d picked up Pearl back when it was released late 2007. I even pre-ordered it so I have the promotional Palkia stylus (which I’ve never opened not from a collector’s instinct but because these special styli are a tad unwieldy). It just didn’t grab me at the time. I meandered through 3 gyms or so, never got to feel attached to my team, and set it aside. I have far too many games just like this sitting on shelves not being played.

So I started playing it again and I started from the very beginning, picking the adorable “Piplup”:http://bulbapedia.bulbagarden.net/wiki/Piplup_(Pokémon) as my starter, and I’m considerably more engaged. So engaged that nearly all of my crafting endeavors have fallen to the wayside. I’m not wholly pleased about that part.

Thing is, I’m having fun. Actual fun. So I can’t be too hard on myself so long as I make certain to ensure that necessary chores around the house are still being taken care of. It has come to my attention that I far too often don’t allow myself fun, being a concentrated ball of worry and anxiety. So a little obsession should be tolerated in the interest of joy.

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Yet more Haggle Man

Jul 08 09

I’m still hard at work on your Robot Ninja Haggle Man buttons. My free time of late has been paltry and I’m not as far along as I’d like, but I’m continuing to crank them out at as fast a pace as I can manage. I sent a batch of them the other day. If I mailed yours you should have received an email. The rest of you, hang tight. It’ll get to you.

Haggle Man (alternate pose)

Reader Zachary Robinson took the time to draw some more sprites from Retro Game Challenge for which I am terribly grateful. In addition to other games like Guadia Quest and Cosmic Gate he sent along an alternate pose for my favorite robot ninja. I turned it into a pattern and if you haven’t heard from me yet and you’d like this one, give me a shout.

By the by, in case anyone was wondering where the name Haggle Man comes from, it’s a joke. It’s an intentional mistranslation of the Japanese word hagaruma (or if you want to be fancy はぐるま or even fancier still 歯車) which means “gear.” Like the gears that Robot Ninja Haggle Man throws as shuriken (or later installs as upgrades). NES era localization was shoddy at best. The name Haggle Man is a sly nod to lazy translators.

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A follow-up to my Retro Game Challenge challenge

Jul 02 09

It’s been a week since I posted my call to arms regarding Retro Game Challenge. Call it bribery if you must. The response has been pretty great thus far.

Honestly, I wasn’t entire sure if I could convince anyone to part with $30 so quickly. Statistically speaking, nobody reads this site. I figured the chances were pretty even that I might put this up and watch it fade into nothingness.

A quick update: To those of you that have sent me your receipts I say thanks and I hope you enjoy your purchase. I’m working on the buttons during as much of my free time as I can spare. They don’t take long individually, but they do take a little time. I will get them mailed to you as soon as possible.

The “busted” Haggle Man style doesn’t seem to be all that popular. I’m not terribly surprised, but I did think he’d be a bit cuter than he turned out to be—he looks pretty cute on the DS screen. I won’t be making any of him unless someone really wants him. So if you didn’t or don’t say anything you will get normal healthy Haggle Man.

Here comes a new challenger!

That said, I sketched up two other patterns over the last week. One is Haggle Man running. The other is Haggle Man’s arch-nemesis Dark Haggle Man.

Haggle Man, "busted" Haggle Man, Haggle Man running, Dark Haggle Man

I’m making equal numbers of Haggle Man standing and running, if for no other reason to give myself a break for stitching the exact same thing. If you send me a receipt you’ll get one of those two. Dark Haggle Man, like busted Haggle Man, I will only be making by special request (and possibly once for myself).

In summary

It is starting to seem that attention is starting to fall away from this little project. The emails have dried up a bit, which isn’t necessarily a bad thing altogether because it give me more time to craft. I have no immediate plans to stop doing this, so keep spreading the word.

  1. Buy Retro Game Challege.
  2. Email me your receipt.
  3. Get a pretty awesome button.

Thanks

Thanks to Tiny Cartridge (twice!), Joystiq, GoNintendo, and especially Shaun Inman for sharing this article with the world. Thanks to everyone else who picked it up too. And if you tipped off any of those sites, double-plus thanks to you as well.

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A Retro Game Challenge challenge

Jun 25 09

Listen up: I need your help. We need your help. You haven’t bough a copy of Retro Game Challenge yet and this is a big problem. The “we” I mentioned a bit ago is everyone who likes playing good games, ever.

See, it’s like this: There’s a sequel to Retro Game Challenge that has already been released in Japan. It’s called Game Center CX over yonder. As good as Retro Game Challenge is, Game Center CX 2 is even better. Like, a million times better.

But, RGC developer XSEED sees no point to localize Game Center CX 2 until it sells a bunch more copies. I really, really, really want to play this game. You do too, you just don’t know any better yet.

I will not go down without a fight. Though the task may be daunting—unwinnable even—I must do my part. Here is what I offer: for every copy of Retro Game Challenge bought between the publishing of this interview which is to say June 24, 2009 and the release of Game Center CX 2 or Retro Game Challenge 2 I will make a handcrafted Robot Ninja Haggle Man button. Absolutely free of charge. It will look rather a lot like this:

This is a pinback button. You know, like the ones those hipsters seem to like so damned much. Not, like, a button you’d sew onto a sweater or something. Although, if you really wanted, I could fix it that way.

All you need to do is a send me a copy of your receipt. Email is just fine. Blot out any information you don’t want to be shared with me.

Some rules1:

  • It has to be a new copy. Used copies don’t count towards the sales figures. New copies are available on Amazon.com and Best Buy. Probably elsewhere too. Any retailer is fine.
  • It has to be a US copy of Retro Game Challenge. I want it to come to the US so you need to bump up those sales. You can live anywhere, but you need to buy a US copy of RGC.
  • You get one button for every copy of the game you buy. Buy 12 copies for your entire office, get 12 buttons.
  • You pay no shipping whatsoever, wherever you live. I want this game that badly.

I’ll do you one better. You get to choose from two different button designs. You can choose regular vanilla Haggle Man or his “busted” version—this is what he looks like when he takes damage. Here’s an approximation of the two:

Haggle Man (left) and his "busted" version (right)

Is it a little bit silly to bribe you with a crafted tchotchke of a game you haven’t played yet? NO Because once you do play it you’ll agree that this is the best game you’ve ever played. Why am I so sure? Because it is truth!

I’ll make as many as I have to people. Spread the word. Oh, and buy Retro Game Challege!

Update (02 Jul 2009): I’ve posted a follow-up to this article.


1 After sleeping on it I decided I should probably issue a disclaimer that I reserve the right to rescind this offer at a future date should the cost of supplies, shipping, and loss of free time threaten to cause me irrevocable financial and/or mental harm. I have no intention of doing this, mind, I just wanted to put this out there. Oh, and I’d like to mention that I do run an Etsy shop if you’d like to, you know, pay me money for something like this.

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