I mistakenly turned off my DS tonight on my break, thus destroying a day’s worth of exploration. Etrian Odyssey can only be saved in town, necessitating a trip up, and I’d been merely closely the DS lid and letting the sleep mode keep my place. It isn’t a huge setback, but I’ve lost a full inventory’s loot, a couple of levels, and a whole lot of map.
Earlier tonight I wondered why I was writing this: a diary of a DS game from last year. Part of it is searching for a topic. Four years in, and I’m still struggling to find just what I want to talk about here. I’ve written about video games before, but I haven’t quite found my voice on the matter. It is likely I never will. The real reason I feel compelled to write about Etrian Odyssey is how personal I find it to be. I touched on this last time in regards to the map. Somehow, it just feels like my game.
Etrian Odyssey is very deliberately tailored to be personal. The characters in your party are blissfully mute. Any personality they have is based solely on the portrait and the player’s decisions. Somewhere in the director’s diaries on the official site there is a post that covers this issue1. The director wants you to bring your own story to the game, filling in the unspoken camaraderie of the explorers.
What dialog that does exist in Etrian Odyssey is very Dungeons & Dragons. Flavor text that could come out of the mouth of a seasoned Dungeon Master is sprinkled sparsely around the labyrinth. Much like a well-planned tabletop campaign it gives you a sense of the world without telling you what you ought to be thinking about it.
So, my team is at about level 14 and had I not thrown out a day’s exploration I’d be at the 5th level of the dungeon. I get the sense that this is probably the last level of the first “Strata” (the dungeon seems to be divided into groups of levels eliminating the need to start afresh every time). I’ll need to be doing battle with a wolf named Fenrir before too long.
One thing I didn’t quite get about the game until some time into it is the importance of item gathering skills. Every character class in the game has a set of skills he or she can learn. Each class has at least one item gathering skill that can be used at certain point in the game. Depending on the number of points sunk into this skill that character can extract a certain amount of randomized material per day. These points come at the expense of boosted stats, special attacks, or magic. With each level I raised, I looked at these skills and thought I would do better with a boosted attack. Now I’m not so sure.
Item collection is important, because finding money is difficult. In a rather sensible break from RPG tradition monsters do not carry any money. Instead you sell the skin, teeth, horns, eyes, and other assorted parts carved off of their inert corpses. It’s a bit like a MMO. Likely, the MMO games borrowed this from the original RPGs. This loot is also the manner by which new items are added to the game’s one and only store. Using the monster parts and gathered resource you sell the shopkeeper can make new and more powerful weapons and armor.
What I’ve found the strangest so far is the Etrian Odyssey‘s insistence that your party is the last and least noteworthy of a teeming horde of adventurers to brave the dungeon. Everything about the game thus far has communicated a sense of loneliness. The dungeon hardly feels well-traveled. From the unfinished map to the filing of new monster encounters with the local constabulary, the dungeon of Etrian Odyssey feels like unexplored territory.
1 I’d link directly to it, but Atlus is insistent on Flash sites for their games that aggravatingly eschew any sort of permanent link.